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– ## AssignmentIII5220.docx **## AssignmentIII5220.docx** **5220 Assignment III** **III. Researched Educational Activity. Due 6th Module. 20% of course grade** **Design an Early Childhood Game** **Example:** **🧩 Game Types:** · **Color Quest** – Match and sort colors · **Shape Safari** – Identify an…
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– ## AssignmentIII5220.docx
**## AssignmentIII5220.docx**
**5220 Assignment III**
**III. Researched Educational Activity. Due 6th Module. 20% of course grade**
**Design an Early Childhood Game**
**Example:**
**🧩 Game Types:**
·
**Color Quest** – Match and sort colors
·
**Shape Safari** – Identify and place shapes into puzzles
·
**Feeling Forest** – Match emotion faces with the right name and comforting action
·
**Number Nest** – Count and group items (1–10)
**🔸 Game Flow:**
1.
**Meet a Critter**: A friendly animated creature introduces themselves and shares their problem.
2.
**Mini-Challenges**:
· Sort colored berries into matching baskets
· Count how many stars are in the sky
· Pick the shape that fits into a puzzle
· Choose an emotion face that matches how the Critter feels (happy, sad, scared, etc.)
3.
**Reward Moment**: Critter gives a "Thank you!" dance and a sticker or badge for completing the challenge.
**Step I:** Design and create a reading, math, science, or social studies tactual/visual/kinesthetic floor game that students may use in the classroom.
_Hint: Decide on the target age group before this step._
**Step 2:** Create a 5 -10 Slide PPT presentation (no longer than 20 minutes) that:
· Explains the rules and rationale of the game and the target age against the backdrop of theory supported by peer-reviewed APA In-text -cited sources
· Shows a prototype of the game and any pieces that players may need to play
· Lists the objective & NY State Standard(s) (Identifying Number and Description) that the learning activity is based upon. You may find the standards here:
·
[NYS Next Generation Learning StandardsLinks to an external site.](https://www.nysed.gov/next-generation-learning-standards) (P-12 Grades)
·
[NYS PreK Learning Standards Links to an external site.](https://earlychildhoodny.org/pdfs/NYS_Prek_Learning_Standards-2019.pdf) (Up to 4-Year-Olds)
·
[NYS Physical Education StandardsLinks to an external site.](https://www.nysed.gov/sites/default/files/programs/curriculum-instruction/new-york-physical-education-learning-standards-2020.pdf) (P-12)
**Note:** For the purpose of this assignment, we will define a game as an activity played using a specific set of developmentally appropriate rules for early childhood players and designed to build a particular set of skills within a specified time frame. Players must be able to recognize the start and end of each game clearly.
**_For Asynchronous courses, please record your presentation as part of the PPT. For Synchronous/ Online Mixed courses, you will present in person, and possibly at the Molloy University Early Childhood Conference._**
| | | |
| — | — | — |
| Rubric for: Game-Based Kinesthetic Activity and Presentation |
| | | |
| **Rubric for: Game-Based Kinesthetic Activity and Presentation** |
| **Criteria** | **Ratings** | **Pts** |
| OVERALL GAME: K, S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| PHYSICAL LAYOUT: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| RULES OF THE GAME: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| MASTERY OF CONTENT: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| EFFECTIVENESS: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| PRESENTATION<br>**view longer description** | **5 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 5 pts |
| Total Points: 0 |
**## AssignmentIII5220.docx**
**5220 Assignment III**
**III. Researched Educational Activity. Due 6th Module. 20% of course grade**
**Design an Early Childhood Game**
**Example:**
**🧩 Game Types:**
·
**Color Quest** – Match and sort colors
·
**Shape Safari** – Identify and place shapes into puzzles
·
**Feeling Forest** – Match emotion faces with the right name and comforting action
·
**Number Nest** – Count and group items (1–10)
**🔸 Game Flow:**
1.
**Meet a Critter**: A friendly animated creature introduces themselves and shares their problem.
2.
**Mini-Challenges**:
· Sort colored berries into matching baskets
· Count how many stars are in the sky
· Pick the shape that fits into a puzzle
· Choose an emotion face that matches how the Critter feels (happy, sad, scared, etc.)
3.
**Reward Moment**: Critter gives a "Thank you!" dance and a sticker or badge for completing the challenge.
**Step I:** Design and create a reading, math, science, or social studies tactual/visual/kinesthetic floor game that students may use in the classroom.
_Hint: Decide on the target age group before this step._
**Step 2:** Create a 5 -10 Slide PPT presentation (no longer than 20 minutes) that:
· Explains the rules and rationale of the game and the target age against the backdrop of theory supported by peer-reviewed APA In-text -cited sources
· Shows a prototype of the game and any pieces that players may need to play
· Lists the objective & NY State Standard(s) (Identifying Number and Description) that the learning activity is based upon. You may find the standards here:
·
[NYS Next Generation Learning StandardsLinks to an external site.](https://www.nysed.gov/next-generation-learning-standards) (P-12 Grades)
·
[NYS PreK Learning Standards Links to an external site.](https://earlychildhoodny.org/pdfs/NYS_Prek_Learning_Standards-2019.pdf) (Up to 4-Year-Olds)
·
[NYS Physical Education StandardsLinks to an external site.](https://www.nysed.gov/sites/default/files/programs/curriculum-instruction/new-york-physical-education-learning-standards-2020.pdf) (P-12)
**Note:** For the purpose of this assignment, we will define a game as an activity played using a specific set of developmentally appropriate rules for early childhood players and designed to build a particular set of skills within a specified time frame. Players must be able to recognize the start and end of each game clearly.
**_For Asynchronous courses, please record your presentation as part of the PPT. For Synchronous/ Online Mixed courses, you will present in person, and possibly at the Molloy University Early Childhood Conference._**
| | | |
| — | — | — |
| Rubric for: Game-Based Kinesthetic Activity and Presentation |
| | | |
| **Rubric for: Game-Based Kinesthetic Activity and Presentation** |
| **Criteria** | **Ratings** | **Pts** |
| OVERALL GAME: K, S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| PHYSICAL LAYOUT: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| RULES OF THE GAME: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| MASTERY OF CONTENT: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| EFFECTIVENESS: K,S<br>**view longer description** | **3 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 3 pts |
| PRESENTATION<br>**view longer description** | **5 pts**<br>**Full Marks**<br>**0 pts**<br>**No Marks** | / 5 pts |
| Total Points: 0 |
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